Created by the Artificers, the Junkmen are automatons – robots created from trash and abandoned machinery, directed by the intelligence of a ghost who has been bound within the metal frame, and powered directly by the Radiance itself. Their forms are as widely varied as the imaginations that spawned them. Whirring gears and cogs, hissing steam and crackling electricity, the Junkman wander the world below, living out their new lives. Some are overjoyed at this new existence, staving off death – but some Junkmen are melancholy creatures, longing for release from this world.
The Junkmen are a rare Breed – the process of creating them is incredibly difficult, and there are few Artificers capable of achieving such a feat. Those Junkmen that are created are effectively immortal, however, only needing occasional repairs to keep going. They are impressive creatures – great clanking collections of metal, rubber, and other scrap, lumbering down the tunnels and caverns of the Underworld, drawing sustenance from raw magic.
The Junkmen vary in construction – most are roughly humanoid in form, however. The ghost within the machine finds it easier to acclimate if it’s new body is at least somewhat familiar in shape. However, there are some non-humanoid Junkmen – ranging from a sentient vending machine on wheels to a strange combination of a remote control helicopter and the brass head of a boardwalk fortune telling machine.
The biggest drawback of existence as a Junkman is that their connection to and dependance upon the Radiance for power effectively keeps them within the Underworld. A Junkman cannot exist in the World Above. Without the power of the Radiance to draw from, they run down and eventually cease functioning, leaving nothing but the pile of junk from which they were built.
Ability Modifiers: +2 Strength, -2 Dexterity
Base Speed: 20ft.
Stability: Junkmen gain a +4 species bonus on ability checks to resist bull rush and trip attempts when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Darkvision: Junkmen can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Junkmen can function with no light at all.
Skill Bonuses: Junkmen gain a +2 species bonus on Disable Device and Repair checks.
Bonus Feat: Junkmen gain the Builder feat